Star Trek: The Screen Saver

warpspeed (29k image)
Work on my OpenGL screen saver pro­gress­es slow­ly, most­ly due to lack of expe­ri­ence with pro­gram­ming Objec­tive C and OpenGL (steep learn­ing curve).
The above pic­ture is just a proof of con­cept shoot, and the code needs huge amounts of work. Due to a stu­pid mis­take the cur­rent build crash­es the screen saver pro­gram… back to the draw­ing board.
Any­one want­i­ng to help out is more than wel­come to offer.